Wednesday, June 4, 2008

Final Report

Title: Issue publics on the web: Applying network theory to the war blogosphere. Author(s): Mark Tremayne, Nan Zheng, Jae Kook Lee, Jaekwan Jeong

This paper the primary objectives is to examine the predictors of preferential attachment in the war blog network.

As popular communication channels, blogs occupy an inter-connected space, the blogosphere, where people can express and discuss their opinions at minimal expense. The blogs’ potential for individuation has drawn scholarly attention to the blogosphere, in that each blog may seem to present a collection of idiosyncratic information and opinions. The uniqueness of blog contents, therefore, makes the blogosphere a testing ground for comparing news coverage by blogs and by mainstream media.

These so-called war blogs typically evolved to include discussion of politics and current events, offer a means for entering into public discourse, essentially becoming another way to participate in the political sphere.

Moreover, because the blogosphere is heavily interlinked with journalism websites, the spread of information from the media to the public and vice versa is increasingly affected by bloggers who, if not already serving as opinion leaders, at least provide a window into the process of opinion formation.

In the war blogosphere, the bloggers have highly educated a significant percentage holding graduate or law degrees. especially, three professional backgrounds emerged as the most common: academics, professional writers or journalists, and technology industry. They usually have a quality of writing, although not measured for this study, is likely a significant predictor of success in the blogosphere.

Friday, May 30, 2008

Thursday, April 10, 2008

Homework 3-29 2008

1. Read the abstract of Paper 3, 6 and 7. If possible, skim the whole paper.

Answer:
Paper 3
Paper 6
Paper 7

2. According to Chap. 6 of Textbook. what is a functional architecture of e-commerce systems?

Answer:
A functional architecture of e-commerce systems consists of several components with its own unique functions that linked together. There are four primary components of e-commerce systems:

a. Client: computer system, typically a PC, which is connected to the internet. Usually used by buyer to browsing and/or purchasing. (e.g.: home PC, PC of buyer's company).

b. Merchant: computer system or systems that contain the seller's electronic catalog and, in the case of online goods, products for over-the-Net fulfillment. (e.g.: content servers).

c. Transaction system: computer system or systems that process a particular order and that are responsible for payment, record keeping, and other business aspects of the transaction. (e.g.: application servers).

d. Payment gateway: computer system that routes payment instructions into existing financial networks such as for credit card authorization and settlement.



Sunday, March 23, 2008

Homework 3-15-2008

Web Service System Design Homework 03-15-2008

Q1: Read Paper 1 & Paper 2. Provide a summary for each of the paper.

A1:

a) Reading............
b) Social Network Analysis to Blog-based Online Community.

Q2: Read Chap. 4 of the textbook. What is the Business-to-business model?
A2: Businesses with online catalogs selling products to other businesses. The fcus on MRO (maintenance, repair, and operations) goods rather than COGS (cost of goods and services) ordering. COGS generally implies large production orders for manufacturing, and although online systems and technologies such as EDI (Electronic Data Interchange) are used for this category of Commerce, by the time a product is in production, catalogs of components are not the issue. The specifically include the use of online catalogs for designers wanting to select components for later use in products.

Q3: Digital goods can be distributed over the Internet but physical goods have to be delivered logistically. What are digital goods? What are the differences between the two?
A3: Digital goods refers to the goods of any all right digital. For example:
a) Surf the internet and download relevant games through PS3
b) Channel of paying of DVB-T
c) Watch the digital movie through the mobile phone
Digital goods and physical goods main difference is as follows:
a) Essence difference of tangible material and invisible material
b) The saving of operating cost
c) Digital goods is convenient and easy to keep

Q4:
Using RSS to track many blogs at one time.
A4: Done. As below are RSS feeds list:
a)
The New York News.
b)
Raymond's Blog.




Monday, March 10, 2008

Homework 3-08-2008

Web Service System Design Homework 03-08-2008

Q1: Track your comments at a focal point

A1: Done

Q2: Using personal portal.

A2: Done. (Image as below)


Q3: Make your blog organized by adding labels

A3: Done

Q4: Reading Assignments: Read Chap 3. Answer the following questions.

A4:

a) What are the commercial values of Internet?

The Internet has brought about numerous new trademark issues. The commercial value of trademarks can easily be diluted in cyberspace. It is for this reason that expert advice should be gained to identify culprits and to take legal action.

b) List some business strategies for online commerce

* Channel master strategy - The focus by better price, better service and more convenience.

* Customer Magnet strategy - The focus on new budles of products and services.

* Value chain pirate strategy - The focus on only a part of the range of services provided by full-service firms.

* Digital distributor strategy -Has built a business selling research, analysis, and investor education from their web site without alos providing trading.

Monday, March 3, 2008

Homework 3-01-2008

Web Service System Design
Homework 3-01-2008

Q1: According to the book by Treese and Stewart, what is the commerce value chain? Why not see them on an individual basis?

A1: Based on the book, they look at a very gereral value chain for internet commerce, as shown as below. This value chain is focused in the interactions of busines with its customers. The details will certainly be different for different businesses ( and for some different business models). The components of this general value chain are as follows.
1. Attract customers.
Marketing -- get and keep customer interest.
2. Interact with customers.
Sales -- turn interest into order
3. Act on customer instruction.
Order management -- order capture, payment, fulfillment.
4. React to customer requests.
Customer service, technical support.


If in individual basis, unable to carry on valid contacting to Attract/Interact/Act/React in the sale of the products, so is unable to reach the due value of the products on customer's cognition.


Q2: Is the Internet different from other media? Why?


A2: Yes, The Internet is different from other media. The Internet except basic e-mail. Web use and msn...etc. to use. Internet function changes faster at present. Such as present shopping at network, P2P download . In the near future, can control consumer products through Internet ex(TV, DVR, electric light.....). This strong function is not that the single media can replace.


Q3: Convert one of your Word document using Google docs

A3:Sample of docs

Q4: Customize your blogs.

A4: Done

Thursday, February 28, 2008

Homework 2-23-2008

Web Service System Design

Homework 2-23-2008

1. List the companies Google acquired year by year.Briefly describe
the strategic implications of each acquisition.

This is a listing of Google's corporate acquisitions, including acquisitions of both companies and individual products.
Refrence from Wikipedia

2. Summarize the What is Web 2.0 by Tim O'Reilly in one page.


Web 2.0 is a trend in World Wide Web technology, and web design, a second generation of web-based communities and hosted services such as social-networking sites, wikis, blogs, and folksonomies, which aim to facilitate creativity, collaboration, and sharing among users. The term became notable after the first O'Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use webs. According to Tim O'Reilly.


"Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.


Some technology experts, notably Tim Berners-Lee, have questioned whether one can use the term in a meaningful way, since many of the technology components of "Web 2.0" have existed since the early days of the Web.


An IBM social-networking analyst, Dario de Judicibus, has proposed a different definition which focuses more on social interactions and on architectural implementation.


"Web 2.0 is a knowledge-oriented environment where human interactions generate content that is published, managed and used through network applications in a service-oriented architecture.



  • The Web As Platform

Web 2.0 doesn't have a hard boundary, but rather, a gravitational core. You can visualize Web 2.0 as a set of principles and practices that tie together a veritable solar system of sites that demonstrate some or all of those principles, at a varying distance from that core.


Figure shows a "meme map" of Web 2.0 that was developed at a brainstorming session during FOO Camp, a conference at O'Reilly Media. It's very much a work in progress, but shows the many ideas that radiate out from the Web 2.0 core.

Refrence from Wikipedia & O'Reilly